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ALESSIA UTZERI
PORTFOLIO


N O T . M Y . G A M E
May 2016 - Design

Not my game it's a puzzle game/platform
seen from the eyes of the typical shooter protagonist, the kind of character that loves blood, guns and kill everyone is around with a big metallic mecha.
But this is a puzzle/platform game, he will not get any gun or bullet, but only harmless weapons helpful with puzzles.
In this project i been the medium between designers and artists, we realized three platform levels that change more and more, from a classic platform ambient to a ''Inside the code''/matrix world.
The final boss is the developer of the game (he is not cute as me, sorry) that drives a big metallic mecha that he didn't just ''created'' it, but he ''programmed''!
Engine : Construct 2
Art : Photoshop
Developed in : 2 weeks






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