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N O T . M Y . G A M E

May 2016 - Design

Not my game it's a puzzle game/platform

seen from the eyes of the typical shooter protagonist, the kind of character that loves blood, guns and kill everyone is around with a big metallic mecha.

But this is a puzzle/platform game, he will not get any gun or bullet, but only harmless weapons helpful with puzzles.

In this project i been the medium between designers and artists, we realized three platform levels that change more and more, from a classic platform ambient to a ''Inside the code''/matrix world.

The final boss is the developer of the game (he is not cute as me, sorry) that drives a big metallic mecha that he didn't just ''created'' it, but he ''programmed''!

Engine : Construct 2

Art : Photoshop

Developed in : 2 weeks

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